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Age of Nations v3

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PostSubject: Age of Nations v3   Thu Aug 28, 2008 9:00 am



The latest build added a lot of new features, as well as gave the program's code a major overhaul. Gameplay-wise, Age of Nations works better than ever - with unit and resource management streamlined for the player. The only thing we need now is some Ad-Hoc capabilities and we've got ourselves one homebrew RTS we can all sink our teeth into.

As for the other changes, here's the updated changelog for Age of Nations v3:

* General
o Code rewrite Entirely
o Added Basic AI
o Added Age Update Feature
o All Bugs Fixed
o Added Music
o All bugs fixed
* Gameplay
o Player has resources to manage: Food, gold, wood and stone.
o Possibility to create new units: Each units created requires a certain quantity of food, which reduce food resources.
o Each units created is independent from others.It has its own health, his own job, and many other things.
o Each unit can look for food, look for wood on a map, to increase the player's resources. Just give him the order.
o All natural resources such as wood and fruits are limited.When there's no more resources on a tree, it disappears from the map.
o Natural resources regenerates automatically.
* Units
o Four types of units can be created:
+ Peasants: they're dealing with the natural resources and building tasks
+ Soldiers
+ Archers
+ Riders
* Building
o Peasants can build Houses, they increases the Population Limit.
o Peasants can build Barracks And Stables.These builds are used to make military units.

The homebrew game comes with a Readme file that details its different controls for the handheld. Please make sure to take a look at it before installing any files into your PlayStation Portable.

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