dcs7ddf The Messer


Joined : 06 Jun 2008 Posts : 937 Location : right here
 | Subject: Age of Nations v3 Thu Aug 28, 2008 9:00 am | |
|
The latest build added a lot of new features, as well as gave the program's code a major overhaul. Gameplay-wise, Age of Nations works better than ever - with unit and resource management streamlined for the player. The only thing we need now is some Ad-Hoc capabilities and we've got ourselves one homebrew RTS we can all sink our teeth into.
As for the other changes, here's the updated changelog for Age of Nations v3:
* General o Code rewrite Entirely o Added Basic AI o Added Age Update Feature o All Bugs Fixed o Added Music o All bugs fixed * Gameplay o Player has resources to manage: Food, gold, wood and stone. o Possibility to create new units: Each units created requires a certain quantity of food, which reduce food resources. o Each units created is independent from others.It has its own health, his own job, and many other things. o Each unit can look for food, look for wood on a map, to increase the player's resources. Just give him the order. o All natural resources such as wood and fruits are limited.When there's no more resources on a tree, it disappears from the map. o Natural resources regenerates automatically. * Units o Four types of units can be created: + Peasants: they're dealing with the natural resources and building tasks + Soldiers + Archers + Riders * Building o Peasants can build Houses, they increases the Population Limit. o Peasants can build Barracks And Stables.These builds are used to make military units.
The homebrew game comes with a Readme file that details its different controls for the handheld. Please make sure to take a look at it before installing any files into your PlayStation Portable.
DOWNLOAD _________________
 |
|